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Gl.Viewport (gb.opengl)
STATIC SUB Viewport ( X AS Integer, Y AS Integer, Width AS Integer, Height AS Integer )

Set the viewport.

Parameters

x, y

Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).

width, height

Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

Description

Gl.Viewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let x nd y nd be normalized device coordinates. Then the window coordinates x w y w are computed as follows:

x w = x nd + 1 width 2 + x

y w = y nd + 1 height 2 + y

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call Gl.Get with argument Gl.MAX_VIEWPORT_DIMS.

Errors

Gl.INVALID_VALUE is generated if either width or height is negative.

Associated Gets

Gl.Get with argument Gl.VIEWPORT

Gl.Get with argument Gl.MAX_VIEWPORT_DIMS

See also

Gl.DepthRange

See original documentation on OpenGL website