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تحذير! هذه الصفحة لم يتم ترجمتها.  See english version 
Gl (gb.opengl)
This class implements all the functions of the OpenGL library.

The OpenGL syntax was followed as much as possible, except for the following points:

Symbols
This class is static.

Static methods  الثوابت 
 Accum  AlphaFunc  Begin  BindTexture  BlendFunc  CallList  CallLists  Clear  ClearAccum  ClearColor  ClearDepth  ClearIndex  ClearStencil  ClipPlane  Color3f  Color3i  Color4f  Color4i  ColorMask  ColorMaterial  Colorf  Colorfv  Colori  Coloriv  CopyPixels  CullFace  DeleteLists  DeleteTextures  DepthFunc  DepthMask  DepthRange  Enable  DrawBuffer  DrawPixels  EdgeFlag  Enable  Begin  NewList  Finish  Flush  Fogf  Fogfv  Fogi  Fogiv  FrontFace  Frustum  GenLists  GenTextures  GetBooleanv  GetClipPlane  GetError  GetFloatv  GetIntegerv  GetLightfv  GetLightiv  GetMaterialfv  GetMaterialiv  Hint  IndexMask  Indexf  Indexi  IsEnabled  IsList  IsTexture  LightModelf  LightModelfv  LightModeli  LightModeliv  Lightf  Lightfv  Lighti  Lightiv  LineStipple  LineWidth  ListBase  LoadIdentity  LoadMatrixf  LogicOp  Materialf  Materialfv  Materiali  Materialiv  MatrixMode  MultMatrixf  NewList  Normal3f  Normal3fv  Normal3i  Normal3iv  Ortho  PixelStoref  PixelStorei  PixelTransferf  PixelTransferi  PointSize  PolygonMode  PushMatrix  PushMatrix  RasterPos2f  RasterPos2i  RasterPos3f  RasterPos3i  RasterPos4f  RasterPos4i  RasterPosf  RasterPosfv  RasterPosi  RasterPosiv  ReadBuffer  Rectf  Recti  RenderMode  Rotatef  Scalef  Scissor  ShadeModel  StencilFunc  StencilMask  StencilOp  TexCoord1f  TexCoord1i  TexCoord2f  TexCoord2i  TexCoord3f  TexCoord3i  TexCoord4f  TexCoord4i  TexCoordf  TexCoordi  TexEnvf  TexEnvfv  TexEnvi  TexEnviv  TexImage1D  TexImage2D  TexParameterf  TexParameterfv  TexParameteri  TexParameteriv  Translatef  Vertex2f  Vertex2i  Vertex3f  Vertex3i  Vertex4f  Vertex4i  Vertexf  Vertexfv  Vertexi  Vertexiv  Viewport   GL_2D  GL_3D  GL_3D_COLOR  GL_3D_COLOR_TEXTURE  GL_4D_COLOR_TEXTURE  GL_ACCUM  GL_ACCUM_ALPHA_BITS  GL_ACCUM_BLUE_BITS  GL_ACCUM_BUFFER_BIT  GL_ACCUM_CLEAR_VALUE  GL_ACCUM_GREEN_BITS  GL_ACCUM_RED_BITS  GL_ADD  GL_ALL_ATTRIB_BITS  GL_ALPHA  GL_ALPHA_BITS  GL_ALPHA_TEST  GL_ALPHA_TEST_FUNC  GL_ALPHA_TEST_REF  GL_ALWAYS  GL_AMBIENT  GL_AMBIENT_AND_DIFFUSE  GL_AND  GL_AND_INVERTED  GL_AND_REVERSE  GL_ATTRIB_STACK_DEPTH  GL_AUTO_NORMAL  GL_AUX0  GL_AUX1  GL_AUX2  GL_AUX3  GL_AUX_BUFFERS  GL_BACK  GL_BACK_LEFT  GL_BACK_RIGHT  GL_BITMAP  GL_BITMAP_TOKEN  GL_BLEND  GL_BLEND_DST  GL_BLEND_SRC  GL_BLUE  GL_BLUE_BITS  GL_CCW  GL_CLAMP  GL_CLEAR  GL_CLIENT_ATTRIB_STACK_DEPTH  GL_CLIP_PLANE0  GL_CLIP_PLANE1  GL_CLIP_PLANE2  GL_CLIP_PLANE3  GL_CLIP_PLANE4  GL_CLIP_PLANE5  GL_COLOR  GL_COLOR_BUFFER_BIT  GL_COLOR_CLEAR_VALUE  GL_COLOR_INDEX  GL_COLOR_INDEXES  GL_COLOR_LOGIC_OP  GL_COLOR_MATERIAL  GL_COLOR_MATERIAL_FACE  GL_COLOR_MATERIAL_PARAMETER  GL_COLOR_WRITEMASK  GL_COMPILE  GL_COMPILE_AND_EXECUTE  GL_CONSTANT_ATTENUATION  GL_COPY  GL_COPY_INVERTED  GL_COPY_PIXEL_TOKEN  GL_CULL_FACE  GL_CULL_FACE_MODE  GL_CURRENT_BIT  GL_CURRENT_COLOR  GL_CURRENT_INDEX  GL_CURRENT_NORMAL  GL_CURRENT_RASTER_COLOR  GL_CURRENT_RASTER_DISTANCE  GL_CURRENT_RASTER_INDEX  GL_CURRENT_RASTER_POSITION  GL_CURRENT_RASTER_POSITION_VALID  GL_CURRENT_RASTER_TEXTURE_COORDS  GL_CURRENT_TEXTURE_COORDS  GL_CW  GL_DECAL  GL_DECR  GL_DEPTH  GL_DEPTH_BITS  GL_DEPTH_BUFFER_BIT  GL_DEPTH_CLEAR_VALUE  GL_DEPTH_COMPONENT  GL_DEPTH_FUNC  GL_DEPTH_RANGE  GL_DEPTH_TEST  GL_DEPTH_WRITEMASK  GL_DIFFUSE  GL_DITHER  GL_DONT_CARE  GL_DOUBLEBUFFER  GL_DRAW_BUFFER  GL_DRAW_PIXEL_TOKEN  GL_DST_ALPHA  GL_DST_COLOR  GL_EDGE_FLAG  GL_EMISSION  GL_ENABLE_BIT  GL_EQUAL  GL_EQUIV  GL_EVAL_BIT  GL_EXP  GL_EXP2  GL_EYE_LINEAR  GL_EYE_PLANE  GL_FASTEST  GL_FEEDBACK  GL_FEEDBACK_BUFFER_POINTER  GL_FEEDBACK_BUFFER_SIZE  GL_FEEDBACK_BUFFER_TYPE  GL_FILL  GL_FLAT  GL_FOG  GL_FOG_BIT  GL_FOG_COLOR  GL_FOG_DENSITY  GL_FOG_END  GL_FOG_HINT  GL_FOG_INDEX  GL_FOG_MODE  GL_FOG_START  GL_FRONT  GL_FRONT_AND_BACK  GL_FRONT_FACE  GL_FRONT_LEFT  GL_FRONT_RIGHT  GL_GEQUAL  GL_GREATER  GL_GREEN  GL_GREEN_BITS  GL_HINT_BIT  GL_INCR  GL_INDEX_BITS  GL_INDEX_CLEAR_VALUE  GL_INDEX_LOGIC_OP  GL_INDEX_MODE  GL_INDEX_WRITEMASK  GL_INVALID_ENUM  GL_INVALID_OPERATION  GL_INVALID_VALUE  GL_INVERT  GL_KEEP  GL_LEFT  GL_LEQUAL  GL_LESS  GL_LIGHT0  GL_LIGHT1  GL_LIGHT2  GL_LIGHT3  GL_LIGHT4  GL_LIGHT5  GL_LIGHT6  GL_LIGHT7  GL_LIGHTING  GL_LIGHTING_BIT  GL_LIGHT_MODEL_AMBIENT  GL_LIGHT_MODEL_LOCAL_VIEWER  GL_LIGHT_MODEL_TWO_SIDE  GL_LINE  GL_LINEAR  GL_LINEAR_ATTENUATION  GL_LINEAR_MIPMAP_LINEAR  GL_LINEAR_MIPMAP_NEAREST  GL_LINES  GL_LINE_BIT  GL_LINE_LOOP  GL_LINE_RESET_TOKEN  GL_LINE_SMOOTH  GL_LINE_SMOOTH_HINT  GL_LINE_STIPPLE  GL_LINE_STIPPLE_PATTERN  GL_LINE_STIPPLE_REPEAT  GL_LINE_STRIP  GL_LINE_TOKEN  GL_LINE_WIDTH  ./gl_line_width_granularity  ./gl_line_width_range  GL_LIST_BASE  GL_LIST_BIT  GL_LIST_INDEX  GL_LIST_MODE  GL_LOAD  GL_LOGIC_OP  GL_LOGIC_OP_MODE  GL_LUMINANCE  GL_LUMINANCE_ALPHA  GL_MATRIX_MODE  GL_MAX_ATTRIB_STACK_DEPTH  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  GL_MAX_CLIP_PLANES  GL_MAX_EVAL_ORDER  GL_MAX_LIGHTS  GL_MAX_LIST_NESTING  GL_MAX_MODELVIEW_STACK_DEPTH  GL_MAX_NAME_STACK_DEPTH  GL_MAX_PIXEL_MAP_TABLE  GL_MAX_PROJECTION_STACK_DEPTH  GL_MAX_TEXTURE_SIZE  GL_MAX_TEXTURE_STACK_DEPTH  GL_MAX_VIEWPORT_DIMS  GL_MODELVIEW  GL_MODELVIEW_MATRIX  GL_MODELVIEW_STACK_DEPTH  GL_MODULATE  GL_MULT  GL_NAME_STACK_DEPTH  GL_NAND  GL_NEAREST  GL_NEAREST_MIPMAP_LINEAR  GL_NEAREST_MIPMAP_NEAREST  GL_NEVER  GL_NICEST  GL_NONE  GL_NOOP  GL_NOR  GL_NORMALIZE  GL_NOTEQUAL  GL_NO_ERROR  GL_OBJECT_LINEAR  GL_OBJECT_PLANE  GL_ONE  GL_ONE_MINUS_DST_ALPHA  GL_ONE_MINUS_DST_COLOR  GL_ONE_MINUS_SRC_ALPHA  GL_ONE_MINUS_SRC_COLOR  GL_OR  GL_OR_INVERTED  GL_OR_REVERSE  GL_OUT_OF_MEMORY  GL_PASS_THROUGH_TOKEN  GL_PERSPECTIVE_CORRECTION_HINT  GL_PIXEL_MODE_BIT  GL_POINT  GL_POINTS  GL_POINT_BIT  GL_POINT_SIZE  ./gl_point_size_granularity  ./gl_point_size_range  GL_POINT_SMOOTH  GL_POINT_SMOOTH_HINT  GL_POINT_TOKEN  GL_POLYGON  GL_POLYGON_BIT  GL_POLYGON_MODE  GL_POLYGON_SMOOTH  GL_POLYGON_SMOOTH_HINT  GL_POLYGON_STIPPLE  GL_POLYGON_STIPPLE_BIT  GL_POLYGON_TOKEN  GL_POSITION  GL_PROJECTION  GL_PROJECTION_MATRIX  GL_PROJECTION_STACK_DEPTH  GL_Q  GL_QUADRATIC_ATTENUATION  GL_QUADS  GL_QUAD_STRIP  GL_R  GL_READ_BUFFER  GL_RED  GL_RED_BITS  GL_RENDER  GL_RENDER_MODE  GL_REPEAT  GL_REPLACE  GL_RETURN  GL_RGB  GL_RGBA  GL_RGBA_MODE  GL_RIGHT  GL_S  GL_SCISSOR_BIT  GL_SCISSOR_BOX  GL_SCISSOR_TEST  GL_SELECT  GL_SELECTION_BUFFER_POINTER  GL_SELECTION_BUFFER_SIZE  GL_SET  GL_SHADE_MODEL  GL_SHININESS  GL_SMOOTH  GL_SPECULAR  GL_SPHERE_MAP  GL_SPOT_CUTTOFF  GL_SPOT_DIRECTION  GL_SPOT_EXPONENT  GL_SRC_ALPHA  GL_SRC_ALPHA_SATURATE  GL_SRC_COLOR  GL_STACK_OVERFLOW  GL_STACK_UNDERFLOW  GL_STENCIL  GL_STENCIL_BITS  GL_STENCIL_BUFFER_BIT  GL_STENCIL_CLEAR_VALUE  GL_STENCIL_FAIL  GL_STENCIL_FUNC  GL_STENCIL_INDEX  GL_STENCIL_PASS_DEPTH_FAIL  GL_STENCIL_PASS_DEPTH_PASS  GL_STENCIL_REF  GL_STENCIL_TEST  GL_STENCIL_VALUE_MASK  GL_STENCIL_WRITEMASK  GL_STEREO  GL_SUBPIXEL_BITS  GL_T  GL_TEXTURE  GL_TEXTURE_1D  GL_TEXTURE_2D  GL_TEXTURE_ALPHA_SIZE  GL_TEXTURE_BIT  GL_TEXTURE_BLUE_SIZE  GL_TEXTURE_BORDER  GL_TEXTURE_BORDER_COLOR  GL_TEXTURE_COMPONENTS  GL_TEXTURE_ENV  GL_TEXTURE_ENV_COLOR  GL_TEXTURE_ENV_MODE  GL_TEXTURE_GEN_MODE  GL_TEXTURE_GEN_Q  GL_TEXTURE_GEN_R  GL_TEXTURE_GEN_S  GL_TEXTURE_GEN_T  GL_TEXTURE_GREEN_SIZE  GL_TEXTURE_HEIGHT  GL_TEXTURE_INTENSITY_SIZE  GL_TEXTURE_LUMINANCE_SIZE  GL_TEXTURE_MAG_FILTER  GL_TEXTURE_MATRIX  GL_TEXTURE_MIN_FILTER  GL_TEXTURE_RED_SIZE  GL_TEXTURE_STACK_DEPTH  GL_TEXTURE_WIDTH  GL_TEXTURE_WRAP_S  GL_TEXTURE_WRAP_T  GL_TRANSFORM_BIT  GL_TRIANGLES  GL_TRIANGLE_FAN  GL_TRIANGLE_STRIP  GL_VIEWPORT  GL_VIEWPORT_BIT  GL_XOR  GL_ZERO